History of Riot Games: Timeline, Tencent & Major Games
A source-verified history of Riot Games from its 2006 founding and League of Legends launch through Tencent ownership, esports, VALORANT, Arcane, and its 2026 portfolio.
Read the researchIndependent research library
Deep histories, clean timelines, and current-status trackers built from primary records and careful reporting—not copied summaries.
Independent publication — not affiliated with or endorsed by Riot Games.
The inaugural collection
Our first collection follows Riot from a 2006 startup to a multi-game and entertainment company. It keeps ownership percentages tied to dates, product development separate from server status, and allegations separate from legal outcomes.
A source-verified history of Riot Games from its 2006 founding and League of Legends launch through Tencent ownership, esports, VALORANT, Arcane, and its 2026 portfolio.
Read the researchTencent's Riot Games ownership explained with filing-backed dates, the 22.34% and 92.78% stakes, the 2015 purchase, and what the evidence does not show.
Read the researchA dated tracker for Riot Games products and projects, including League, VALORANT, 2XKO, the MMO, Project F, Riftbound, Riot Forge, and Hytale.
Read the researchWhat Riot's August 2026 announcement says about 2XKO development, servers, offline play, refunds, and what happens after December.
Read the researchA careful timeline of Riot's unnamed Runeterra MMO, its 2024 reset, current development evidence, and the release-date claims the evidence cannot support.
Read the researchWhat “evidence-first” means
The aim is not to sound definitive. It is to be exactly as definite as the public evidence allows.
Research controls
The Riot collection currently resolves 290 controlled claims to 100 source records and 120 timeline milestones. The public site exposes the useful parts while withholding incomplete registers that do not meet our sourcing standard.
Founding, League, Tencent, esports, technology, VALORANT, Arcane, workplace history, acquisitions, and the 2024–2026 refocus.